Walking into the development of Dead Space 3, what did you know you absolutely needed to not fuck up? Polygon: This is the third main Dead Space game (eds' note: Papoutsis was the executive producer for Dead Space: Extraction on the Wii, which later appeared on the PS3). Last week I spoke with Visceral Games Steve Papoutsis about what it takes to not screw up the franchise, how to make something scary without making players weak, and how co-op requires a different kind of horror. In fact, playing through the first couple of hours of Dead Space 3, you'd be forgiven for wondering how co-op could be included at all. It was a largely unsupervised affair - I was given a station to play through the first four chapters of the game once on my own, then I was paired with another member of the press to play through the same content cooperatively.Īs someone who tuned out Dead Space 3 around the time it was announced due to what seemed like co-op's arbitrary addition to the series, I was pleasantly surprised to find that this wasn't the case. ![]() I recently had the chance to sit down with a final version of Dead Space 3 a bit in advance of our review.
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